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Click on the video titles to begin playback. If you’d like to follow along and work through the video demonstrations, download the snippet that corresponds to the video. A Challenge 2 Guide has been included as an additional training reference. For this challenge, you have been provided the Park Finder application as a starting point; you can download it as a ZIP file below.
Introduction to Live Services (10:15)
Preparing your system to use Live Search and Virtual Earth (5:03)
Creating the layout of a search application in Expression Blend (12:01) Download Snippet (ZIP)
Creating a project in Visual Web Developer to Host Live Services (10:05) Download Snippet (ZIP)
Completing the Live Search application in Blend (9:39) Download Snippet (ZIP)
Creating a List Box style in Expression Blend (6:27) Download Snippet (ZIP)
Styling your Search Application interface (10:06) Download Snippet (ZIP)
Fine tuning your Search Application (12:53) Download Snippet (ZIP)
Working with the Live Search API (10:16) Download Snippet (ZIP)
Adding the Virtual Earth Web Service to your project (7:03) Download Snippet (ZIP)
Adding Virtual Earth functionality to your application (14:52) Download Snippet (ZIP)
Adding the Silverlight application to your website (6:00) Download Snippet (ZIP)
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(ZIP)
Click on the video titles to begin playback. A Challenge 1 Guide has been included as an additional training reference. For Challenge 1 you have been provided the Hangman and Avalanche game applications as a starting point; you can download them as separate ZIP files below.
Introduction for the PhizzPop Online Design Challenge (4:34)
Importing graphics from Expression Design (Hangman/Avalanche) (3:16)
Creating event hookups and event handlers in Blend/C# (Hangman/Avalanche) (9:10)
Adding pieces to the Hangman (6:13)
Adding animation to game pieces (Hangman/Avalanche) (7:03)
Modifying words, valid letters and hints (Hangman) (9:04)
Controlling visibility with containers and C# (Hangman) (5:39)
Modifying and creating Custom Controls to build game pieces (10:38)
Modifying user controls with the VSM (Hangman) (7:24)
Customizing the Prompt Window in Hangman (6:41)
Customizing the Dialog box in Avalanche (6:15)
Importing and playing sound files (Hangman/Avalanche) (5:07)
Adding properties to the Blend Properties pane (Hangman/Avalanche) (8:51)
Modifying speed and level difficulty (Avalanche) (6:13)
Tweaking game parameters in C# (Hangman/Avalanche) (5:50)
- Hangman (ZIP)
- Avalanche (ZIP)